fuckingtech/public/assets/glsl/lygia/animation/easing/quadratic.hlsl
Elias Rhouzlane bf76c6b086 fix: code
2025-04-06 17:23:52 +02:00

27 lines
577 B
HLSL

/*
contributors: Hugh Kennedy (https://github.com/hughsk)
description: Quadrtic easing. From https://github.com/stackgl/glsl-easings
use: quadratic<In|Out|InOut>(<float> x)
*/
#ifndef FNC_QUADRATICIN
#define FNC_QUADRATICIN
float quadraticIn(in float t) {
return t * t;
}
#endif
#ifndef FNC_QUADRATICOUT
#define FNC_QUADRATICOUT
float quadraticOut(in float t) {
return -t * (t - 2.0);
}
#endif
#ifndef FNC_QUADRATICINOUT
#define FNC_QUADRATICINOUT
float quadraticInOut(in float t) {
float p = 2.0 * t * t;
return t < 0.5 ? p : -p + (4.0 * t) - 1.0;
}
#endif