fuckingtech/public/assets/glsl/lygia/animation/easing/quadraticInOut.glsl
Elias Rhouzlane bf76c6b086 fix: code
2025-04-06 17:23:52 +02:00

15 lines
460 B
GLSL

/*
contributors: Hugh Kennedy (https://github.com/hughsk)
description: Quadrtic in/out easing. From https://github.com/stackgl/glsl-easings
use: quadraticInOut(<float> x)
examples:
- https://raw.githubusercontent.com/patriciogonzalezvivo/lygia_examples/main/animation_easing.frag
*/
#ifndef FNC_QUADRATICINOUT
#define FNC_QUADRATICINOUT
float quadraticInOut(in float t) {
float p = 2.0 * t * t;
return t < 0.5 ? p : -p + (4.0 * t) - 1.0;
}
#endif