fuckingtech/public/assets/glsl/lygia/generative/srandom.msl
Elias Rhouzlane bf76c6b086 fix: code
2025-04-06 17:23:52 +02:00

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/*
contributors: Patricio Gonzalez Vivo
description: Signed Random
use: srandomX(<float2|float3> x)
license:
- Copyright (c) 2021 Patricio Gonzalez Vivo under Prosperity License - https://prosperitylicense.com/versions/3.0.0
- Copyright (c) 2021 Patricio Gonzalez Vivo under Patron License - https://lygia.xyz/license
*/
#ifndef FNC_SRANDOM
#define FNC_SRANDOM
float srandom(float x) {
return -1. + 2. * fract(sin(x) * 43758.5453);
}
float srandom(float2 st) {
return -1. + 2. * fract(sin(dot(st.xy, float2(12.9898, 78.233))) * 43758.5453);
}
float srandom(float3 pos) {
return -1. + 2. * fract(sin(dot(pos.xyz, float3(70.9898, 78.233, 32.4355))) * 43758.5453123);
}
float srandom(float4 pos) {
float dot_product = dot(pos, float4(12.9898,78.233,45.164,94.673));
return -1. + 2. * fract(sin(dot_product) * 43758.5453);
}
float2 srandom2(float2 st) {
const float2 k = float2(.3183099, .3678794);
st = st * k + k.yx;
return -1. + 2. * fract(16. * k * fract(st.x * st.y * (st.x + st.y)));
}
float3 srandom3(float3 p) {
p = float3( dot(p, float3(127.1, 311.7, 74.7)),
dot(p, float3(269.5, 183.3, 246.1)),
dot(p, float3(113.5, 271.9, 124.6)));
return -1. + 2. * fract(sin(p) * 43758.5453123);
}
float2 srandom2(float2 p, const float tileLength) {
p = mod(p, float2(tileLength));
return srandom2(p);
}
float3 srandom3(float3 p, const float tileLength) {
p = mod(p, float3(tileLength));
return srandom3(p);
}
#endif