fuckingtech/public/assets/glsl/lygia/generative/srandom.wgsl
Elias Rhouzlane bf76c6b086 fix: code
2025-04-06 17:23:52 +02:00

60 lines
1.8 KiB
WebGPU Shading Language

#include "../math/mod.wgsl"
/*
contributors:
- Patricio Gonzalez Vivo
description: Signed Random
use:
- <f32> srandom(<f32>)
- <f32> srandom2(<vec2f>)
- <f32> srandom3(<vec3f>)
- <f32> srandom4(<vec4f>)
- <vec2> srandom22(<vec2f>)
- <vec3> srandom33(<vec3f>)
- <vec4> srandom44(<vec4f>)
- <vec3> srandom_tile22(<vec2f>, <f32>)
- <vec4> srandom_tile33(<vec3f>, <f32>)
license:
- Copyright (c) 2021 Patricio Gonzalez Vivo under Prosperity License - https://prosperitylicense.com/versions/3.0.0
- Copyright (c) 2021 Patricio Gonzalez Vivo under Patron License - https://lygia.xyz/license
*/
fn srandom(x: f32) -> f32 {
return -1. + 2. * fract(sin(x) * 43758.5453);
}
fn srandom2(st: vec2f) -> f32 {
return -1. + 2. * fract(sin(dot(st.xy, vec2(12.9898, 78.233))) * 43758.5453);
}
fn srandom3(pos: vec3f) -> f32 {
return -1. + 2. * fract(sin(dot(pos.xyz, vec3(70.9898, 78.233, 32.4355))) * 43758.5453123);
}
fn srandom4(pos: vec4f) -> f32{
let dot_product = dot(pos, vec4(12.9898,78.233,45.164,94.673));
return -1. + 2. * fract(sin(dot_product) * 43758.5453);
}
fn srandom22(st: vec2f) -> vec2f {
let k = vec2(.3183099, .3678794);
let tmp = st * k + k.yx;
return -1. + 2. * fract(16. * k * fract(tmp.x * tmp.y * (tmp.x + tmp.y)));
}
fn srandom33(p: vec3f) -> vec3f {
let tmp = vec3( dot(p, vec3(127.1, 311.7, 74.7)),
dot(p, vec3(269.5, 183.3, 246.1)),
dot(p, vec3(113.5, 271.9, 124.6)));
return -1. + 2. * fract(sin(tmp) * 43758.5453123);
}
fn srandom_tile22(p: vec2f, tileLength: f32) -> vec2f {
let tmp = mod2(p, vec2(tileLength));
return srandom22(tmp);
}
fn srandom_tile33(p: vec3f, tileLength: f32) -> vec3f {
let tmp = mod3(p, vec3(tileLength));
return srandom33(tmp);
}