56 lines
1.5 KiB
HLSL
56 lines
1.5 KiB
HLSL
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#include "random.hlsl"
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#include "../math/const.hlsl"
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/*
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contributors: Inigo Quiles
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description: Cell noise https://iquilezles.org/articles/voronoise/
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use: <float> voronoi(<float3|float2> pos, float voronoi, float _smoothness);
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options:
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VORONOI_RANDOM_FNC:
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*/
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#ifndef VORONOI_RANDOM_FNC
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#define VORONOI_RANDOM_FNC(XYZ) random3(XYZ)
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#endif
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#ifndef FNC_VORONOISE
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#define FNC_VORONOISE
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float voronoise( in float2 p, in float u, float v) {
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float k = 1.0+63.0*pow(1.0-v,6.0);
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float2 i = floor(p);
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float2 f = frac(p);
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float2 a = float2(0.0, 0.0);
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float2 g = float2(-2.0, -2.0);
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for( g.y = -2.0; g.y <= 2.0; g.y++ )
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for( g.x = -2.0; g.x <= 2.0 ; g.x++ ) {
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float3 o = VORONOI_RANDOM_FNC(i + g) * float3(u, u, 1.0);
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float2 d = g - f + o.xy;
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float w = pow(1.0-smoothstep(0.0,1.414, length(d)), k );
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a += float2(o.z*w,w);
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}
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return a.x/a.y;
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}
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float voronoise(float3 p, float u, float v) {
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float k = 1.0+63.0*pow(1.0-v,6.0);
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float3 i = floor(p);
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float3 f = frac(p);
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float s = 1.0 + 31.0 * v;
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float2 a = float2(0.0, 0.0);
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float3 g = float3(-2.0, -2.0, -2.0);
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for (g.z=-2.; g.z <= 2.0; g.z++)
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for (g.y=-2.; g.y <= 2.0; g.y++)
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for (g.x=-2.; g.x <= 2.0; g.x++) {
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float3 o = VORONOI_RANDOM_FNC(i + g) * float3(u, u, 1.);
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float3 d = g - f + o + 0.5;
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float w = pow(1.0 - smoothstep(0.0, 1.414, length(d)), k);
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a += float2(o.z*w, w);
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}
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return a.x / a.y;
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}
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#endif
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