17 lines
No EOL
538 B
GLSL
17 lines
No EOL
538 B
GLSL
#include "triangle.glsl"
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/*
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contributors: Patricio Gonzalez Vivo
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description: Returns the normal of a triangle
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use: <vec33> getNormal(<Triangle> tri)
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license:
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- Copyright (c) 2021 Patricio Gonzalez Vivo under Prosperity License - https://prosperitylicense.com/versions/3.0.0
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- Copyright (c) 2021 Patricio Gonzalez Vivo under Patron License - https://lygia.xyz/license
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*/
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#ifndef FNC_TRIANGLE_NORMAL
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#define FNC_TRIANGLE_NORMAL
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vec3 normal(Triangle _tri) { return normalize( cross( _tri.b - _tri.a, _tri.c - _tri.a) ); }
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#endif |