fuckingtech/public/assets/glsl/lygia/geometry/triangle/signedDistance.glsl
Elias Rhouzlane bf76c6b086 fix: code
2025-04-06 17:23:52 +02:00

24 lines
No EOL
686 B
GLSL

#include "triangle.glsl"
#include "normal.glsl"
#include "closestPoint.glsl"
/*
contributors:
description: Returns the signed distance from the surface of a triangle to a point
use: <vec3> closestDistance(<Triangle> tri, <vec3> _pos)
*/
#ifndef FNC_TRIANGLE_SIGNED_DISTANCE
#define FNC_TRIANGLE_SIGNED_DISTANCE
float signedDistance(Triangle _tri, vec3 _triNormal, vec3 _p) {
vec3 nearest = closestPoint(_tri, _triNormal, _p);
vec3 delta = _p - nearest;
float distance = length(delta);
distance *= sign( dot(delta/distance, _triNormal) );
return distance;
}
float signedDistance(Triangle _tri, vec3 _p) { return signedDistance(_tri, normal(_tri), _p); }
#endif