fuckingtech/public/assets/glsl/lygia/math/aafloor.glsl
Elias Rhouzlane bf76c6b086 fix: code
2025-04-06 17:23:52 +02:00

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1.1 KiB
GLSL

#include "map.glsl"
/*
contributors: ["dahart", "Fabrice NEYRET"]
description: |
Is similar to floor() but has a 2-pixel wide gradient between clamped steps
to allow the edges in the result to be anti-aliased.
Based on examples https://www.shadertoy.com/view/4l2BRD and https://www.shadertoy.com/view/3tSGWy
use: <float> aafloor(<float> x)
option:
AA_EDGE: in the absence of derivatives you can specify the antialiasing factor
*/
#ifndef FNC_AAFLOOR
#define FNC_AAFLOOR
#if defined(GL_OES_standard_derivatives)
#extension GL_OES_standard_derivatives : enable
#endif
float aafloor(float x) {
#if !defined(GL_ES) || __VERSION__ >= 300 || defined(GL_OES_standard_derivatives)
float afwidth = 2.0 * length(vec2(dFdx(x), dFdy(x)));
float fx = fract(x);
float idx = 1. - afwidth;
return (fx < idx) ? x - fx : map(fx, idx, 1., x-fx, x);
#elif defined(AA_EDGE)
float afwidth = AA_EDGE;
float fx = fract(x);
float idx = 1. - afwidth;
return (fx < idx) ? x - fx : map(fx, idx, 1., x-fx, x);
#else
return floor(x);
#endif
}
vec2 aafloor(vec2 x) { return vec2(aafloor(x.x), aafloor(x.y)); }
#endif