17 lines
648 B
Text
17 lines
648 B
Text
#include "make.cuh"
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/*
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contributors: Patricio Gonzalez Vivo
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description: this file contains the definition of the cross function for float3 types, to match GLSL's behavior.
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use: <float3> cross(<float3> a, <float3> b)
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license:
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- Copyright (c) 2021 Patricio Gonzalez Vivo under Prosperity License - https://prosperitylicense.com/versions/3.0.0
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- Copyright (c) 2021 Patricio Gonzalez Vivo under Patron License - https://lygia.xyz/license
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*/
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#ifndef FNC_CROSS
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#define FNC_CROSS
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inline __host__ __device__ float3 cross(const float3& a, const float3& b) { return make_float3(a.y*b.z - a.z*b.y, a.z*b.x - a.x*b.z, a.x*b.y - a.y*b.x); }
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#endif
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