fuckingtech/public/assets/glsl/lygia/math/cubic.cuh
Elias Rhouzlane bf76c6b086 fix: code
2025-04-06 17:23:52 +02:00

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#include "operations.cuh"
/*
contributors: Inigo Quiles
description: cubic polynomial https://iquilezles.org/articles/smoothsteps/
use: <float|float2|float3|float4> cubic(<float|float2|float3|float4> value [, <float> in, <float> out]);
*/
#ifndef FNC_CUBIC
#define FNC_CUBIC
inline __host__ __device__ float cubic(float v) { return v * v * (3.0f - 2.0f * v); }
inline __host__ __device__ float2 cubic(float2 v) { return v * v * (3.0f - 2.0f * v); }
inline __host__ __device__ float3 cubic(float3 v) { return v * v * (3.0f - 2.0f * v); }
inline __host__ __device__ float4 cubic(float4 v) { return v * v * (3.0f - 2.0f * v); }
inline __host__ __device__ float cubic(float value, float slope0, float slope1) {
float a = slope0 + slope1 - 2.0f;
float b = -2.0f * slope0 - slope1 + 3.0f;
float c = slope0;
float value2 = value * value;
float value3 = value * value2;
return a * value3 + b * value2 + c * value;
}
inline __host__ __device__ float2 cubic(float2 value, float slope0, float slope1) {
float a = slope0 + slope1 - 2.0f;
float b = -2.0f * slope0 - slope1 + 3.0f;
float c = slope0;
float2 value2 = value * value;
float2 value3 = value * value2;
return a * value3 + b * value2 + c * value;
}
inline __host__ __device__ float3 cubic(float3 value, float slope0, float slope1) {
float a = slope0 + slope1 - 2.0f;
float b = -2.0f * slope0 - slope1 + 3.0f;
float c = slope0;
float3 value2 = value * value;
float3 value3 = value * value2;
return a * value3 + b * value2 + c * value;
}
inline __host__ __device__ float4 cubic(float4 value, float slope0, float slope1) {
float a = slope0 + slope1 - 2.0f;
float b = -2.0f * slope0 - slope1 + 3.0f;
float c = slope0;
float4 value2 = value * value;
float4 value3 = value * value2;
return a * value3 + b * value2 + c * value;
}
#endif