fuckingtech/public/assets/glsl/lygia/math/cubic.hlsl
Elias Rhouzlane bf76c6b086 fix: code
2025-04-06 17:23:52 +02:00

49 lines
No EOL
1.6 KiB
HLSL

/*
contributors: Inigo Quiles
description: cubic polynomial https://iquilezles.org/articles/smoothsteps/
use: <float|float2|float3|float4> cubic(<float|float2|float3|float4> value [, <float> in, <float> out]);
*/
#ifndef FNC_CUBIC
#define FNC_CUBIC
float cubic(const in float v) { return v*v*(3.0-2.0*v); }
float2 cubic(const in float2 v) { return v*v*(3.0-2.0*v); }
float3 cubic(const in float3 v) { return v*v*(3.0-2.0*v); }
float4 cubic(const in float4 v) { return v*v*(3.0-2.0*v); }
float cubic(const in float value, in float slope0, in float slope1) {
float a = slope0 + slope1 - 2.;
float b = -2. * slope0 - slope1 + 3.;
float c = slope0;
float value2 = value * value;
float value3 = value * value2;
return a * value3 + b * value2 + c * value;
}
float2 cubic(const in float2 value, in float slope0, in float slope1) {
float a = slope0 + slope1 - 2.;
float b = -2. * slope0 - slope1 + 3.;
float c = slope0;
float2 value2 = value * value;
float2 value3 = value * value2;
return a * value3 + b * value2 + c * value;
}
float3 cubic(const in float3 value, in float slope0, in float slope1) {
float a = slope0 + slope1 - 2.;
float b = -2. * slope0 - slope1 + 3.;
float c = slope0;
float3 value2 = value * value;
float3 value3 = value * value2;
return a * value3 + b * value2 + c * value;
}
float4 cubic(const in float4 value, in float slope0, in float slope1) {
float a = slope0 + slope1 - 2.;
float b = -2. * slope0 - slope1 + 3.;
float c = slope0;
float4 value2 = value * value;
float4 value3 = value * value2;
return a * value3 + b * value2 + c * value;
}
#endif