14 lines
No EOL
649 B
WebGPU Shading Language
14 lines
No EOL
649 B
WebGPU Shading Language
#include "cubic.wgsl"
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/*
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contributors: Patricio Gonzalez Vivo
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description: cubic polynomial interpolation between two values
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use: <float|vec2|vec3|vec4> cubicMix(<float|vec2|vec3|vec4> A, <float|vec2|vec3|vec4> B, float t)
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examples:
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- https://raw.githubusercontent.com/patriciogonzalezvivo/lygia_examples/main/math_functions.frag
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*/
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fn cubicMix(A: f32, B: f32, t: f32) -> { return A + (B - A) * cubic(t); }
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fn cubicMix2(A: vec2f, B: vec2f, t: vec2f) { return A + (B - A) * cubic2(t); }
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fn cubicMix3(A: vec3f, B: vec3f, t: vec3f) { return A + (B - A) * cubic3(t); }
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fn cubicMix4(A: vec4f, B: vec4f, t: vec4f) { return A + (B - A) * cubic4(t); } |