12 lines
No EOL
599 B
WebGPU Shading Language
12 lines
No EOL
599 B
WebGPU Shading Language
/*
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contributors: Patricio Gonzalez Vivo
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description: decimate a value with an specific presicion
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license:
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- Copyright (c) 2021 Patricio Gonzalez Vivo under Prosperity License - https://prosperitylicense.com/versions/3.0.0
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- Copyright (c) 2021 Patricio Gonzalez Vivo under Patron License - https://lygia.xyz/license
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*/
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fn decimate(v: f32, d:f32) -> f32 { return floor(v * d) / d; }
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fn decimate2(v: vec2f, d:vec2f) -> vec2f { return floor(v * d) / d; }
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fn decimate3(v: vec3f, d:vec3f) -> vec3f { return floor(v * d) / d; }
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fn decimate4(v: vec4f, d:vec4f) -> vec4f { return floor(v * d) / d; } |