18 lines
No EOL
957 B
Text
18 lines
No EOL
957 B
Text
#include "floor.cuh"
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/*
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contributors: Patricio Gonzalez Vivo
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description: this file contains the definition of the floor function for float2, float3, and float4 types, to match GLSL's behavior.
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use: <float2|float3|float4> fract(<float2|float3|float4> value);
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license:
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- Copyright (c) 2021 Patricio Gonzalez Vivo under Prosperity License - https://prosperitylicense.com/versions/3.0.0
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- Copyright (c) 2021 Patricio Gonzalez Vivo under Patron License - https://lygia.xyz/license
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*/
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#ifndef FNC_FRACT
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#define FNC_FRACT
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inline __host__ __device__ float fract(float v) { return v - floorf(v); }
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inline __host__ __device__ float2 fract(const float2& v) { return make_float2(fract(v.x), fract(v.y)); }
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inline __host__ __device__ float3 fract(const float3& v) { return make_float3(fract(v.x), fract(v.y), fract(v.z)); }
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inline __host__ __device__ float4 fract(const float4& v) { return make_float4(fract(v.x), fract(v.y), fract(v.z), fract(v.w)); }
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#endif |