18 lines
475 B
GLSL
18 lines
475 B
GLSL
/*
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contributors: [Stefan Gustavson, Ian McEwan]
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description: grad4, used for snoise(vec4 v)
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use: grad4(<float> j, <vec4> ip)
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*/
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#ifndef FNC_GRAD4
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#define FNC_GRAD4
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vec4 grad4(float j, vec4 ip) {
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const vec4 ones = vec4(1.0, 1.0, 1.0, -1.0);
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vec4 p,s;
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p.xyz = floor( fract (vec3(j) * ip.xyz) * 7.0) * ip.z - 1.0;
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p.w = 1.5 - dot(abs(p.xyz), ones.xyz);
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s = vec4(lessThan(p, vec4(0.0)));
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p.xyz = p.xyz + (s.xyz*2.0 - 1.0) * s.www;
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return p;
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}
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#endif
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