fuckingtech/public/assets/glsl/lygia/math/inside.glsl
Elias Rhouzlane bf76c6b086 fix: code
2025-04-06 17:23:52 +02:00

39 lines
No EOL
1.1 KiB
GLSL

/*
contributors: Patricio Gonzalez Vivo
description: does the position lie within the triangle
use:
- bool inside(<float|vec2|vec3> value, <float|vec2|vec3> min, <float|vec2|vec3> max)
- bool inside(<vec2|vec3> value, <vec4|AABB> aabb)
license:
- Copyright (c) 2021 Patricio Gonzalez Vivo under Prosperity License - https://prosperitylicense.com/versions/3.0.0
- Copyright (c) 2021 Patricio Gonzalez Vivo under Patron License - https://lygia.xyz/license
*/
#ifndef FNC_INSIDE
#define FNC_INSIDE
bool inside(float _x, float _min, float _max) {
return !(_x < _min || _x > _max);
}
bool inside(vec2 _v, vec2 _min, vec2 _max) {
return !(_v.x < _min.x || _v.x > _max.x ||
_v.y < _min.y || _v.y > _max.y);
}
bool inside(vec3 _v, vec3 _min, vec3 _max) {
return !(_v.x < _min.x || _v.x > _max.x ||
_v.y < _min.y || _v.y > _max.y ||
_v.z < _min.z || _v.z > _max.z);
}
bool inside(vec2 _v, vec4 _aabb) {
return inside(_v, _aabb.xy, _aabb.zw);
}
#ifdef STR_AABB
bool inside(vec3 _v, AABB _aabb) {
return inside(_v, _aabb.min, _aabb.max);
}
#endif
#endif