fuckingtech/public/assets/glsl/lygia/math/invQuartic.glsl
Elias Rhouzlane bf76c6b086 fix: code
2025-04-06 17:23:52 +02:00

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GLSL

/*
contributors: Inigo Quiles
description: inverse quartic polynomial https://iquilezles.org/articles/smoothsteps/
use: <float|vec2|vec3|vec4> invQuartic(<float|vec2|vec3|vec4> value);
examples:
- https://raw.githubusercontent.com/patriciogonzalezvivo/lygia_examples/main/math_functions.frag
*/
#ifndef FNC_INVQUARTIC
#define FNC_INVQUARTIC
float invQuartic(const in float v) { return sqrt(1.0-sqrt(1.0-v)); }
vec2 invQuartic(const in vec2 v) { return sqrt(1.0-sqrt(1.0-v)); }
vec3 invQuartic(const in vec3 v) { return sqrt(1.0-sqrt(1.0-v)); }
vec4 invQuartic(const in vec4 v) { return sqrt(1.0-sqrt(1.0-v)); }
#endif