fuckingtech/public/assets/glsl/lygia/math/invQuartic.wgsl
Elias Rhouzlane bf76c6b086 fix: code
2025-04-06 17:23:52 +02:00

9 lines
386 B
WebGPU Shading Language

/*
contributors: Inigo Quiles
description: inverse quartic polynomial https://iquilezles.org/articles/smoothsteps/
*/
fn invQuartic(v: f32) -> f32 { return sqrt(1.0-sqrt(1.0-v)); }
fn invQuartic2(v: vec2f) -> vec2f { return sqrt(1.0-sqrt(1.0-v)); }
fn invQuartic3(v: vec3f) -> vec3f { return sqrt(1.0-sqrt(1.0-v)); }
fn invQuartic4(v: vec4f) -> vec4f { return sqrt(1.0-sqrt(1.0-v)); }