33 lines
No EOL
1.8 KiB
Text
33 lines
No EOL
1.8 KiB
Text
#include "make.cuh"
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/*
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contributors: Patricio Gonzalez Vivo
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description: this file contains the definition of the max function for float2, float3, and float4 types, to match GLSL's behavior.
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use: <float2|float3|float4> max(<float2|float3|float4> a, <float2|float3|float4> b);
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license:
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- Copyright (c) 2021 Patricio Gonzalez Vivo under Prosperity License - https://prosperitylicense.com/versions/3.0.0
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- Copyright (c) 2021 Patricio Gonzalez Vivo under Patron License - https://lygia.xyz/license
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*/
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#ifndef FNC_MAX
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#define FNC_MAX
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#ifndef __CUDACC__
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#include <math.h>
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inline float max(float a, float b) { return a > b ? a : b; }
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inline int max(int a, int b) { return a > b ? a : b; }
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#endif
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inline __host__ __device__ float2 max(float2 a, float2 b) { return make_float2(max(a.x, b.x), max(a.y, b.y)); }
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inline __host__ __device__ float3 max(float3 a, float3 b) { return make_float3(max(a.x, b.x), max(a.y, b.y), max(a.z, b.z)); }
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inline __host__ __device__ float4 max(float4 a, float4 b) { return make_float4(max(a.x, b.x), max(a.y, b.y), max(a.z, b.z), max(a.w, b.w)); }
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inline __host__ __device__ int2 max(int2 a, int2 b) { return make_int2(max(a.x, b.x), max(a.y, b.y)); }
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inline __host__ __device__ int3 max(int3 a, int3 b) { return make_int3(max(a.x, b.x), max(a.y, b.y), max(a.z, b.z)); }
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inline __host__ __device__ int4 max(int4 a, int4 b) { return make_int4(max(a.x, b.x), max(a.y, b.y), max(a.z, b.z), max(a.w, b.w)); }
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inline __host__ __device__ uint2 max(uint2 a, uint2 b) { return make_uint2(max(a.x, b.x), max(a.y, b.y)); }
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inline __host__ __device__ uint3 max(uint3 a, uint3 b) { return make_uint3(max(a.x, b.x), max(a.y, b.y), max(a.z, b.z)); }
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inline __host__ __device__ uint4 max(uint4 a, uint4 b) { return make_uint4(max(a.x, b.x), max(a.y, b.y), max(a.z, b.z), max(a.w, b.w)); }
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#endif |