11 lines
503 B
WebGPU Shading Language
11 lines
503 B
WebGPU Shading Language
/*
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contributors: Patricio Gonzalez Vivo
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description: extend GLSL min function to add more arguments
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license:
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- Copyright (c) 2021 Patricio Gonzalez Vivo under Prosperity License - https://prosperitylicense.com/versions/3.0.0
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- Copyright (c) 2021 Patricio Gonzalez Vivo under Patron License - https://lygia.xyz/license
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*/
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fn mmin2(v: vec2f) -> f32 { return min(v.x, v.y); }
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fn mmin3(v: vec3f) -> f32 { return mmin(v.x, v.y, v.z); }
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fn mmin4(v: vec4f) -> f32 { return mmin(v.x, v.y, v.z, v.w); }
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