fuckingtech/public/assets/glsl/lygia/math/mmin.glsl
Elias Rhouzlane bf76c6b086 fix: code
2025-04-06 17:23:52 +02:00

24 lines
905 B
GLSL

/*
contributors: Patricio Gonzalez Vivo
description: extend GLSL min function to add more arguments
use:
- min(<float> A, <float> B, <float> C[, <float> D])
- min(<vec2|vec3|vec4> A)
license:
- Copyright (c) 2021 Patricio Gonzalez Vivo under Prosperity License - https://prosperitylicense.com/versions/3.0.0
- Copyright (c) 2021 Patricio Gonzalez Vivo under Patron License - https://lygia.xyz/license
*/
#ifndef FNC_MMIN
#define FNC_MMIN
float mmin(const float v) { return v; }
float mmin(in float a, in float b) { return min(a, b); }
float mmin(in float a, in float b, in float c) { return min(a, min(b, c)); }
float mmin(in float a, in float b, in float c, in float d) { return min(min(a,b), min(c, d)); }
float mmin(const vec2 v) { return min(v.x, v.y); }
float mmin(const vec3 v) { return mmin(v.x, v.y, v.z); }
float mmin(const vec4 v) { return mmin(v.x, v.y, v.z, v.w); }
#endif