7 lines
No EOL
349 B
WebGPU Shading Language
7 lines
No EOL
349 B
WebGPU Shading Language
/*
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contributors: Inigo Quiles
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description: |
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A nice choice to remap the 0..1 interval into 0..1, such that the corners are mapped to 0 and the center to 1. You can then rise the parabolar to a power k to control its shape. From https://iquilezles.org/articles/functions/
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*/
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fn parabola(x: f32, k: f32) -> f32 { return pow( 4.0*x*(1.0-x), k ); } |