fuckingtech/public/assets/glsl/lygia/math/quat/2mat4.wgsl
Elias Rhouzlane bf76c6b086 fix: code
2025-04-06 17:23:52 +02:00

13 lines
487 B
WebGPU Shading Language

#include "2mat3.wgsl"
#include "../toMat4.wgsl"
/*
contributors: Patricio Gonzalez Vivo
description: given a quaternion, returns a rotation 4x4 matrix
use: <mat4> quat2mat4(<QUAT> Q)
license:
- Copyright (c) 2021 Patricio Gonzalez Vivo under Prosperity License - https://prosperitylicense.com/versions/3.0.0
- Copyright (c) 2021 Patricio Gonzalez Vivo under Patron License - https://lygia.xyz/license
*/
fn quat2mat4(v q: vec4f) -> mat4x4<f32> { return toMat4(quat2mat3(q)); }