10 lines
424 B
WebGPU Shading Language
10 lines
424 B
WebGPU Shading Language
/*
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contributors: Patricio Gonzalez Vivo
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description: "Quaternion division \n"
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use: <QUAT> quatDiv(<QUAT> a, <QUAT> b)
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license:
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- Copyright (c) 2021 Patricio Gonzalez Vivo under Prosperity License - https://prosperitylicense.com/versions/3.0.0
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- Copyright (c) 2021 Patricio Gonzalez Vivo under Patron License - https://lygia.xyz/license
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*/
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fn quatDiv(q: vec4f, s: f32) -> vec4f { return vec4f(q.xyz / s, q.w / s); }
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