fuckingtech/public/assets/glsl/lygia/math/quat/inverse.wgsl
Elias Rhouzlane bf76c6b086 fix: code
2025-04-06 17:23:52 +02:00

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497 B
WebGPU Shading Language

#include "div.wgsl"
#include "conj.wgsl"
#include "lengthSq.wgsl"
/*
contributors: Patricio Gonzalez Vivo
description: "Quaternion inverse \n"
use: <QUAT> quatDiv(<QUAT> a, <QUAT> b)
license:
- Copyright (c) 2021 Patricio Gonzalez Vivo under Prosperity License - https://prosperitylicense.com/versions/3.0.0
- Copyright (c) 2021 Patricio Gonzalez Vivo under Patron License - https://lygia.xyz/license
*/
fn quatInverse(q: vec4f) -> vec4f { return quatDiv(quatConj(q), quatLengthSq(q)); }