10 lines
No EOL
438 B
WebGPU Shading Language
10 lines
No EOL
438 B
WebGPU Shading Language
/*
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contributors: Patricio Gonzalez Vivo
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description: 'Returns the squared length of a quaternion.'
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use: <QUAT> quatLengthSq(<QUAT> q)
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license:
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- Copyright (c) 2021 Patricio Gonzalez Vivo under Prosperity License - https://prosperitylicense.com/versions/3.0.0
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- Copyright (c) 2021 Patricio Gonzalez Vivo under Patron License - https://lygia.xyz/license
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*/
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fn quatLengthSq(q: vec4f) -> f32 { return dot(q.xyz, q.xyz) + q.w * q.w; } |