15 lines
No EOL
575 B
WebGPU Shading Language
15 lines
No EOL
575 B
WebGPU Shading Language
/*
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contributors: Patricio Gonzalez Vivo
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description: 'Quaternion multiplication. Based on http://mathworld.wolfram.com/Quaternion.html'
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use: <vec4f> quatMul(<vec4f> a, <vec4f> b)
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license:
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- Copyright (c) 2021 Patricio Gonzalez Vivo under Prosperity License - https://prosperitylicense.com/versions/3.0.0
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- Copyright (c) 2021 Patricio Gonzalez Vivo under Patron License - https://lygia.xyz/license
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*/
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fn quatMul(q1: vec4f, q2: vec4f) {
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return vec4f(
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q2.xyz * q1.w + q1.xyz * q2.w + cross(q1.xyz, q2.xyz),
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q1.w * q2.w - dot(q1.xyz, q2.xyz)
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);
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} |