fuckingtech/public/assets/glsl/lygia/math/quat/norm.wgsl
Elias Rhouzlane bf76c6b086 fix: code
2025-04-06 17:23:52 +02:00

13 lines
459 B
WebGPU Shading Language

#include "length.wgsl"
#include "div.wgsl"
/*
contributors: Patricio Gonzalez Vivo
description: returns a normalized quaternion
use: <QUAT> quatNorm(<QUAT> Q)
license:
- Copyright (c) 2021 Patricio Gonzalez Vivo under Prosperity License - https://prosperitylicense.com/versions/3.0.0
- Copyright (c) 2021 Patricio Gonzalez Vivo under Patron License - https://lygia.xyz/license
*/
fn quatNorm(q: vec4f) -> vec4f { return quatDiv(q, quatLength(q)); }