fuckingtech/public/assets/glsl/lygia/math/rotate3dX.wgsl
Elias Rhouzlane bf76c6b086 fix: code
2025-04-06 17:23:52 +02:00

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WebGPU Shading Language

/*
contributors: Patricio Gonzalez Vivo
description: returns a 3x3 rotation matrix
license:
- Copyright (c) 2021 Patricio Gonzalez Vivo under Prosperity License - https://prosperitylicense.com/versions/3.0.0
- Copyright (c) 2021 Patricio Gonzalez Vivo under Patron License - https://lygia.xyz/license
*/
fn rotate3dX(r: f32) -> mat3x3<f32> {
return mat3x3<f32>( vec3f(1.0, 0.0, 0.0),
vec3f(0.0, cos(r), -sin(r)),
vec3f(0.0, sin(r), cos(r)) );
}