fuckingtech/public/assets/glsl/lygia/math/rotate4d.hlsl
Elias Rhouzlane bf76c6b086 fix: code
2025-04-06 17:23:52 +02:00

22 lines
1.1 KiB
HLSL

/*
contributors: Patricio Gonzalez Vivo
description: returns a 4x4 rotation matrix
use: <float4x4> rotate4d(<float3> axis, <float> radians)
license:
- Copyright (c) 2021 Patricio Gonzalez Vivo under Prosperity License - https://prosperitylicense.com/versions/3.0.0
- Copyright (c) 2021 Patricio Gonzalez Vivo under Patron License - https://lygia.xyz/license
*/
#ifndef FNC_ROTATE4D
#define FNC_ROTATE4D
float4x4 rotate4d(in float3 axis, const in float radians) {
axis = normalize(axis);
float s = sin(radians);
float c = cos(radians);
float oc = 1.0 - c;
return float4x4(oc * axis.x * axis.x + c, oc * axis.x * axis.y - axis.z * s, oc * axis.z * axis.x + axis.y * s, 0.0,
oc * axis.x * axis.y + axis.z * s, oc * axis.y * axis.y + c, oc * axis.y * axis.z - axis.x * s, 0.0,
oc * axis.z * axis.x - axis.y * s, oc * axis.y * axis.z + axis.x * s, oc * axis.z * axis.z + c, 0.0,
0.0, 0.0, 0.0, 1.0);
}
#endif