fuckingtech/public/assets/glsl/lygia/math/rotate4d.wgsl
Elias Rhouzlane bf76c6b086 fix: code
2025-04-06 17:23:52 +02:00

17 lines
877 B
WebGPU Shading Language

/*
contributors: Patricio Gonzalez Vivo
description: returns a 4x4 rotation matrix
license:
- Copyright (c) 2021 Patricio Gonzalez Vivo under Prosperity License - https://prosperitylicense.com/versions/3.0.0
- Copyright (c) 2021 Patricio Gonzalez Vivo under Patron License - https://lygia.xyz/license
*/
fn rotate4d(a: vec3f, r: f32) -> mat4x4<f32> {
let s = sin(r);
let c = cos(r);
let oc = 1.0 - c;
return mat4x4<f32>( oc * a.x * a.x + c, oc * a.x * a.y - a.z * s, oc * a.z * a.x + a.y * s, 0.0,
oc * a.x * a.y + a.z * s, oc * a.y * a.y + c, oc * a.y * a.z - a.x * s, 0.0,
oc * a.z * a.x - a.y * s, oc * a.y * a.z + a.x * s, oc * a.z * a.z + c, 0.0,
0.0, 0.0, 0.0, 1.0);
}