fuckingtech/public/assets/glsl/lygia/math/rotate4dX.msl
Elias Rhouzlane bf76c6b086 fix: code
2025-04-06 17:23:52 +02:00

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Text

/*
contributors: Patricio Gonzalez Vivo
description: returns a 4x4 rotation matrix
use: <matrix<float, 4, 4>> rotate4dX(<float> radians)
license:
- Copyright (c) 2021 Patricio Gonzalez Vivo under Prosperity License - https://prosperitylicense.com/versions/3.0.0
- Copyright (c) 2021 Patricio Gonzalez Vivo under Patron License - https://lygia.xyz/license
*/
#ifndef FNC_ROTATE4DX
#define FNC_ROTATE4DX
matrix<float, 4, 4> rotate4dX(const float r){
return matrix<float, 4, 4>(float4(1.,0.,0.,0),
float4(0.,cos(r),-sin(r),0.),
float4(0.,sin(r),cos(r),0.),
float4(0.,0.,0.,1.));
}
#endif