fuckingtech/public/assets/glsl/lygia/math/rotate4dX.wgsl
Elias Rhouzlane bf76c6b086 fix: code
2025-04-06 17:23:52 +02:00

14 lines
546 B
WebGPU Shading Language

/*
contributors: Patricio Gonzalez Vivo
description: returns a 4x4 rotation matrix
license:
- Copyright (c) 2021 Patricio Gonzalez Vivo under Prosperity License - https://prosperitylicense.com/versions/3.0.0
- Copyright (c) 2021 Patricio Gonzalez Vivo under Patron License - https://lygia.xyz/license
*/
fn rotate4dX(r: f32) -> mat4x4<f32> {
return mat4x4<f32> (vec4f(1.,0.,0.,0),
vec4f(0.,cos(r),-sin(r),0.),
vec4f(0.,sin(r),cos(r),0.),
vec4f(0.,0.,0.,1.));
}