14 lines
546 B
WebGPU Shading Language
14 lines
546 B
WebGPU Shading Language
/*
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contributors: Patricio Gonzalez Vivo
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description: returns a 4x4 rotation matrix
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license:
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- Copyright (c) 2021 Patricio Gonzalez Vivo under Prosperity License - https://prosperitylicense.com/versions/3.0.0
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- Copyright (c) 2021 Patricio Gonzalez Vivo under Patron License - https://lygia.xyz/license
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*/
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fn rotate4dZ(r: f32) -> mat4x4<f32> {
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return mat4x4<f32>( vec4f(cos(r),-sin(r),0.,0),
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vec4f(sin(r),cos(r),0.,0.),
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vec4f(0.,0.,1.,0.),
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vec4f(0.,0.,0.,1.));
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}
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