fuckingtech/public/assets/glsl/lygia/math/saturateMediump.glsl
Elias Rhouzlane bf76c6b086 fix: code
2025-04-06 17:23:52 +02:00

23 lines
No EOL
743 B
GLSL

/*
contributors: Patricio Gonzalez Vivo
description: clamp a value between 0 and the medium precision max (65504.0) for floating points
use: <float|vec2|vec3|vec4> saturateMediump(<float|vec2|vec3|vec4> value)
license:
- Copyright (c) 2021 Patricio Gonzalez Vivo under Prosperity License - https://prosperitylicense.com/versions/3.0.0
- Copyright (c) 2021 Patricio Gonzalez Vivo under Patron License - https://lygia.xyz/license
*/
#ifndef FNC_SATURATEMEDIUMP
#define FNC_SATURATEMEDIUMP
#ifndef MEDIUMP_FLT_MAX
#define MEDIUMP_FLT_MAX 65504.0
#endif
#if defined(TARGET_MOBILE) || defined(PLATFORM_WEBGL) || defined(PLATFORM_RPI)
#define saturateMediump(V) min(V, MEDIUMP_FLT_MAX)
#else
#define saturateMediump(V) V
#endif
#endif