17 lines
No EOL
828 B
Text
17 lines
No EOL
828 B
Text
#include "make.cuh"
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/*
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contributors: Patricio Gonzalez Vivo
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description: this file contains the definition of the sin function for float2, float3, and float4 types, to match GLSL's behavior.
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use: <float2|float3|float4> sin(<float2|float3|float4> value)
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license:
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- Copyright (c) 2021 Patricio Gonzalez Vivo under Prosperity License - https://prosperitylicense.com/versions/3.0.0
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- Copyright (c) 2021 Patricio Gonzalez Vivo under Patron License - https://lygia.xyz/license
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*/
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#ifndef FNC_SIN
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#define FNC_SIN
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inline __host__ __device__ float2 sin(float2 v) { return make_float2(sin(v.x), sin(v.y)); }
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inline __host__ __device__ float3 sin(float3 v) { return make_float3(sin(v.x), sin(v.y), sin(v.z)); }
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inline __host__ __device__ float4 sin(float4 v) { return make_float4(sin(v.x), sin(v.y), sin(v.z), sin(v.w)); }
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#endif |