19 lines
No EOL
930 B
GLSL
19 lines
No EOL
930 B
GLSL
#include "saturate.glsl"
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#include "quintic.glsl"
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/*
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contributors: Patricio Gonzalez Vivo
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description: quintic polynomial step function
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use: <float|vec2|vec3|vec4> smoothstep(<float|vec2|vec3|vec4> in, <float|vec2|vec3|vec4> out, <float|vec2|vec3|vec4> value)
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license:
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- Copyright (c) 2021 Patricio Gonzalez Vivo under Prosperity License - https://prosperitylicense.com/versions/3.0.0
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- Copyright (c) 2021 Patricio Gonzalez Vivo under Patron License - https://lygia.xyz/license
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*/
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#ifndef FNC_SMOOTHERSTEP
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#define FNC_SMOOTHERSTEP
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float smootherstep(float a, float b, float v) { return quintic( saturate( (v - a)/(b - a) )); }
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vec2 smootherstep(vec2 a, vec2 b, vec2 v) { return quintic( saturate( (v - a)/(b - a) )); }
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vec3 smootherstep(vec3 a, vec3 b, vec3 v) { return quintic( saturate( (v - a)/(b - a) )); }
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vec4 smootherstep(vec4 a, vec4 b, vec4 v) { return quintic( saturate( (v - a)/(b - a) )); }
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#endif |