19 lines
No EOL
869 B
Text
19 lines
No EOL
869 B
Text
#include "make.cuh"
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/*
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contributors: Patricio Gonzalez Vivo
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description: this file contains the definition of the sqrt function for float2, float3, and float4 types, to match GLSL's behavior.
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use: <float2|float3|float4> sqrt(<float2|float3|float4> value);
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license:
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- Copyright (c) 2021 Patricio Gonzalez Vivo under Prosperity License - https://prosperitylicense.com/versions/3.0.0
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- Copyright (c) 2021 Patricio Gonzalez Vivo under Patron License - https://lygia.xyz/license
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*/
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#ifndef FNC_SQRT
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#define FNC_SQRT
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inline __host__ __device__ float2 sqrt(const float2& v) { return make_float2(sqrt(v.x), sqrt(v.y)); }
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inline __host__ __device__ float3 sqrt(const float3& v) { return make_float3(sqrt(v.x), sqrt(v.y), sqrt(v.z)); }
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inline __host__ __device__ float4 sqrt(const float4& v) { return make_float4(sqrt(v.x), sqrt(v.y), sqrt(v.z), sqrt(v.w)); }
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#endif |