fuckingtech/public/assets/glsl/lygia/math/sum.cuh
Elias Rhouzlane bf76c6b086 fix: code
2025-04-06 17:23:52 +02:00

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#include "make.cuh"
/*
contributors: Patricio Gonzalez Vivo
description: Sum elements of a vector
use: <float> sum(<float2|float3|float4> value)
license:
- Copyright (c) 2021 Patricio Gonzalez Vivo under Prosperity License - https://prosperitylicense.com/versions/3.0.0
- Copyright (c) 2021 Patricio Gonzalez Vivo under Patron License - https://lygia.xyz/license
*/
#ifndef FNC_SUM
#define FNC_SUM
inline __host__ __device__ float sum( float v ) { return v; }
inline __host__ __device__ float sum( const float2& v ) { return v.x+v.y; }
inline __host__ __device__ float sum( const float3& v ) { return v.x+v.y+v.z; }
inline __host__ __device__ float sum( const float4& v ) { return v.x+v.y+v.z+v.w; }
inline __host__ __device__ int sum( int v ) { return v; }
inline __host__ __device__ int sum( int2 v ) { return v.x+v.y; }
inline __host__ __device__ int sum( int3 v ) { return v.x+v.y+v.z; }
inline __host__ __device__ int sum( int4 v ) { return v.x+v.y+v.z+v.w; }
inline __host__ __device__ uint sum( uint v ) { return v; }
inline __host__ __device__ uint sum( uint2 v ) { return v.x+v.y; }
inline __host__ __device__ uint sum( uint3 v ) { return v.x+v.y+v.z; }
inline __host__ __device__ uint sum( uint4 v ) { return v.x+v.y+v.z+v.w; }
#endif