14 lines
No EOL
535 B
WebGPU Shading Language
14 lines
No EOL
535 B
WebGPU Shading Language
/*
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contributors: Patricio Gonzalez Vivo
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description: given a 3x3 returns a 4x4
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license:
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- Copyright (c) 2021 Patricio Gonzalez Vivo under Prosperity License - https://prosperitylicense.com/versions/3.0.0
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- Copyright (c) 2021 Patricio Gonzalez Vivo under Patron License - https://lygia.xyz/license
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*/
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fn toMat4(m: mat3x3<f32>) -> mat4x4<f32> {
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return mat4x4<f32>( vec4f(m[0], 0.0),
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vec4f(m[1], 0.0),
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vec4f(m[2], 0.0),
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vec4f(0.0, 0.0, 0.0, 1.0) );
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} |