fuckingtech/public/assets/glsl/lygia/math/toMat4.wgsl
Elias Rhouzlane bf76c6b086 fix: code
2025-04-06 17:23:52 +02:00

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WebGPU Shading Language

/*
contributors: Patricio Gonzalez Vivo
description: given a 3x3 returns a 4x4
license:
- Copyright (c) 2021 Patricio Gonzalez Vivo under Prosperity License - https://prosperitylicense.com/versions/3.0.0
- Copyright (c) 2021 Patricio Gonzalez Vivo under Patron License - https://lygia.xyz/license
*/
fn toMat4(m: mat3x3<f32>) -> mat4x4<f32> {
return mat4x4<f32>( vec4f(m[0], 0.0),
vec4f(m[1], 0.0),
vec4f(m[2], 0.0),
vec4f(0.0, 0.0, 0.0, 1.0) );
}