fuckingtech/public/assets/glsl/lygia/math/within.glsl
Elias Rhouzlane bf76c6b086 fix: code
2025-04-06 17:23:52 +02:00

30 lines
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GLSL

/*
contributors: Johan Ismael
description: Similar to step but for an interval instead of a threshold. Returns 1 is x is between left and right, 0 otherwise
use: <float> within(<float> _min, <float|vec2|vec3|vec4> maxVal, <float|vec2|vec3|vec4> x)
license:
- Copyright (c) 2021 Patricio Gonzalez Vivo under Prosperity License - https://prosperitylicense.com/versions/3.0.0
- Copyright (c) 2021 Patricio Gonzalez Vivo under Patron License - https://lygia.xyz/license
*/
#ifndef FNC_WITHIN
#define FNC_WITHIN
float within(in float x, in float _min, in float _max) {
return step(_min, x) * (1. - step(_max, x));
}
float within(in vec2 x, in vec2 _min, in vec2 _max) {
vec2 rta = step(_min, x) * (1. - step(_max, x));
return rta.x * rta.y;
}
float within(in vec3 x, in vec3 _min, in vec3 _max) {
vec3 rta = step(_min, x) * (1. - step(_max, x));
return rta.x * rta.y * rta.z;
}
float within(in vec4 x, in vec4 _min, in vec4 _max) {
vec4 rta = step(_min, x) * (1. - step(_max, x));
return rta.x * rta.y * rta.z * rta.w;
}
#endif