fuckingtech/public/assets/glsl/lygia/math/within.wgsl
Elias Rhouzlane bf76c6b086 fix: code
2025-04-06 17:23:52 +02:00

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921 B
WebGPU Shading Language

/*
contributors: Johan Ismael
description: Similar to step but for an interval instead of a threshold. Returns 1 is x is between left and right, 0 otherwise
license:
- Copyright (c) 2021 Patricio Gonzalez Vivo under Prosperity License - https://prosperitylicense.com/versions/3.0.0
- Copyright (c) 2021 Patricio Gonzalez Vivo under Patron License - https://lygia.xyz/license
*/
fn within(x: f32, _min: f32, _max: f32) -> f32 {
return step(_min, x) * (1. - step(_max, x));
}
fn within2(x: vec2f, _min: vec2f, _max: vec2f) -> f32 {
let rta = step(_min, x) * (1. - step(_max, x));
return rta.x * rta.y;
}
fn within3(x: vec3f, _min: vec3f, _max: vec3f) -> f32 {
let rta = step(_min, x) * (1. - step(_max, x));
return rta.x * rta.y * rta.z;
}
fn within4(x: vec4f, _min: vec4f, _max: vec4f) -> f32 {
let rta = step(_min, x) * (1. - step(_max, x));
return rta.x * rta.y * rta.z * rta.w;
}