fuckingtech/public/assets/glsl/lygia/sample/bumpMap.hlsl
Elias Rhouzlane bf76c6b086 fix: code
2025-04-06 17:23:52 +02:00

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HLSL

#include "derivative.hlsl"
/*
contributors: Patricio Gonzalez Vivo
description: Converts a RGB normal map into normal vectors
use: SAMPLEBUMPMap(<SAMPLER_TYPE> texture, <float2> st, <float2> pixel)
options:
- SAMPLEBUMPMAP_Z: Steepness of z before normalization, defaults to .01
license:
- Copyright (c) 2021 Patricio Gonzalez Vivo under Prosperity License - https://prosperitylicense.com/versions/3.0.0
- Copyright (c) 2021 Patricio Gonzalez Vivo under Patron License - https://lygia.xyz/license
*/
#ifndef SAMPLEBUMPMAP_Z
#define SAMPLEBUMPMAP_Z .01
#endif
#ifndef FNC_SAMPLEBUMPMAP
#define FNC_SAMPLEBUMPMAP
float3 sampleBumpMap(SAMPLER_TYPE tex, float2 st, float2 pixel) {
float2 deltas = sampleDerivative(tex, st, pixel);
return normalize(float3(deltas.x, deltas.y, SAMPLEBUMPMAP_Z) );
}
#endif