fuckingtech/public/assets/glsl/lygia/sample/clamp2edge.glsl
Elias Rhouzlane bf76c6b086 fix: code
2025-04-06 17:23:52 +02:00

28 lines
No EOL
960 B
GLSL

#include "../sampler.glsl"
/*
contributors: Patricio Gonzalez Vivo
description: fakes a clamp to edge texture
use: <vec4> sampleClamp2edge(<SAMPLER_TYPE> tex, <vec2> st [, <vec2> texResolution]);
options:
- SAMPLER_FNC(TEX, UV)
license:
- Copyright (c) 2021 Patricio Gonzalez Vivo under Prosperity License - https://prosperitylicense.com/versions/3.0.0
- Copyright (c) 2021 Patricio Gonzalez Vivo under Patron License - https://lygia.xyz/license
*/
#ifndef FNC_SAMPLECLAMP2EDGE
#define FNC_SAMPLECLAMP2EDGE
vec4 sampleClamp2edge(SAMPLER_TYPE tex, vec2 st, vec2 texResolution) {
vec2 pixel = 1.0/texResolution;
return SAMPLER_FNC( tex, clamp(st, pixel, 1.0-pixel) );
}
vec4 sampleClamp2edge(SAMPLER_TYPE tex, vec2 st) {
return SAMPLER_FNC( tex, clamp(st, vec2(0.01), vec2(0.99) ) );
}
vec4 sampleClamp2edge(SAMPLER_TYPE tex, vec2 st, float edge) {
return SAMPLER_FNC( tex, clamp(st, vec2(edge), vec2(1.0 - edge) ) );
}
#endif