fuckingtech/public/assets/glsl/lygia/sample/mirror.glsl
Elias Rhouzlane bf76c6b086 fix: code
2025-04-06 17:23:52 +02:00

22 lines
No EOL
666 B
GLSL

#include "../sampler.glsl"
#include "../math/mirror.glsl"
/*
contributors: Patricio Gonzalez Vivo
description: fakes a mirror wrapping texture
use: <vec4> sampleMirror(<SAMPLER_TYPE> tex, <vec2> st);
options:
- SAMPLER_FNC(TEX, UV)
examples:
- /shaders/sample_wrap_mirror.frag
license:
- Copyright (c) 2021 Patricio Gonzalez Vivo under Prosperity License - https://prosperitylicense.com/versions/3.0.0
- Copyright (c) 2021 Patricio Gonzalez Vivo under Patron License - https://lygia.xyz/license
*/
#ifndef FNC_SAMPLEMIRROR
#define FNC_SAMPLEMIRROR
vec4 sampleMirror(SAMPLER_TYPE tex, vec2 st) {
return SAMPLER_FNC( tex, mirror(st) );
}
#endif