fuckingtech/public/assets/glsl/lygia/sample/shadow.glsl
Elias Rhouzlane bf76c6b086 fix: code
2025-04-06 17:23:52 +02:00

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1.3 KiB
GLSL

#include "../sampler.glsl"
/*
contributors: Patricio Gonzalez Vivo
description: sampler shadowMap
use:
- sampleShadow(<SAMPLER_TYPE> shadowMap, <vec4|vec3> _coord)
- sampleShadow(<SAMPLER_TYPE> shadowMap, <vec2> _coord , float compare)
- sampleShadow(<SAMPLER_TYPE> shadowMap, <vec2> _shadowMapSize, <vec2> _coord , float compare)
license:
- Copyright (c) 2021 Patricio Gonzalez Vivo under Prosperity License - https://prosperitylicense.com/versions/3.0.0
- Copyright (c) 2021 Patricio Gonzalez Vivo under Patron License - https://lygia.xyz/license
*/
#ifndef SAMPLERSHADOW_FNC
#define SAMPLERSHADOW_FNC(TEX, UV) SAMPLER_FNC(TEX, UV).r
#endif
#ifndef FNC_SAMPLESHADOW
#define FNC_SAMPLESHADOW
float sampleShadow(in SAMPLER_TYPE shadowMap, in vec4 _coord) {
vec3 shadowCoord = _coord.xyz / _coord.w;
return SAMPLERSHADOW_FNC(shadowMap, shadowCoord.xy);
}
float sampleShadow(in SAMPLER_TYPE shadowMap, in vec3 _coord) {
return sampleShadow(shadowMap, vec4(_coord, 1.0));
}
float sampleShadow(in SAMPLER_TYPE shadowMap, in vec2 uv, in float compare) {
return step(compare, SAMPLERSHADOW_FNC(shadowMap, uv) );
}
float sampleShadow(in SAMPLER_TYPE shadowMap, in vec2 size, in vec2 uv, in float compare) {
return sampleShadow(shadowMap, uv, compare);
}
#endif