fuckingtech/public/assets/glsl/lygia/sample/sprite.hlsl
Elias Rhouzlane bf76c6b086 fix: code
2025-04-06 17:23:52 +02:00

32 lines
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973 B
HLSL

#include "../space/sprite.hlsl"
#include "../sampler.hlsl"
/*
contributors: Patricio Gonzalez Vivo
description: sample a frame on a sprite sheet
use: <SAMPLESPRITE_TYPE> sampleSprite(<SAMPLER_TYPE >tex, <float2> st, <float2> grid, <float> frame)
options:
- SAMPLER_FNC(TEX, UV)
- SAMPLESPRITE_TYPE: float4
- SAMPLESPRITE_SAMPLER_FNC(UV)
license:
- Copyright (c) 2021 Patricio Gonzalez Vivo under Prosperity License - https://prosperitylicense.com/versions/3.0.0
- Copyright (c) 2021 Patricio Gonzalez Vivo under Patron License - https://lygia.xyz/license
*/
#ifndef SAMPLESPRITE_TYPE
#define SAMPLESPRITE_TYPE float4
#endif
#ifndef SAMPLESPRITE_SAMPLER_FNC
#define SAMPLESPRITE_SAMPLER_FNC(TEX, UV) SAMPLER_FNC(TEX, UV)
#endif
#ifndef FNC_SAMPLESPRITE
#define FNC_SAMPLESPRITE
SAMPLESPRITE_TYPE sampleSprite(SAMPLER_TYPE tex, in float2 st, in float2 grid, float frame) {
return SAMPLESPRITE_SAMPLER_FNC(tex, sprite(st, grid, frame) );
}
#endif