fuckingtech/public/assets/glsl/lygia/sample/zero.hlsl
Elias Rhouzlane bf76c6b086 fix: code
2025-04-06 17:23:52 +02:00

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709 B
HLSL

#include "../sampler.hlsl"
/*
contributors: Patricio Gonzalez Vivo
description: turns alpha to zero if it's outside the texture normalize coordinates
use: <float4> sampleZero(<SAMPLER_TYPE> tex, <float2> st);
options:
- SAMPLER_FNC(TEX, UV)
license:
- Copyright (c) 2021 Patricio Gonzalez Vivo under Prosperity License - https://prosperitylicense.com/versions/3.0.0
- Copyright (c) 2021 Patricio Gonzalez Vivo under Patron License - https://lygia.xyz/license
*/
#ifndef FNC_SAMPLEZERO
#define FNC_SAMPLEZERO
float4 sampleZero(SAMPLER_TYPE tex, float2 st) {
return SAMPLER_FNC( tex, st ) * float4(1.0,1.0,1.0, (st.x <= 0.0 || st.x >= 1.0 || st.y <= 0.0 || st.y >= 1.0)? 0.0 : 1.0);
}
#endif