fuckingtech/public/assets/glsl/lygia/sampler.hlsl
Elias Rhouzlane bf76c6b086 fix: code
2025-04-06 17:23:52 +02:00

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1.3 KiB
HLSL

/*
contributors: Patricio Gonzalez Vivo
description: It defines the default sampler type and function for the shader.
license:
- Copyright (c) 2021 Patricio Gonzalez Vivo under Prosperity License - https://prosperitylicense.com/versions/3.0.0
- Copyright (c) 2021 Patricio Gonzalez Vivo under Patron License - https://lygia.xyz/license
*/
#if defined(__SHADER_TARGET_MAJOR) && __SHADER_TARGET_MAJOR < 4
#ifndef SAMPLER_FNC
#define SAMPLER_FNC(TEX, UV) tex2D(TEX, UV)
#endif
#ifndef SAMPLER_TYPE
#define SAMPLER_TYPE sampler2D
#endif
#else
// https://docs.unity3d.com/Manual/SL-SamplerStates.html
#ifndef SAMPLER_BILINEAR_CLAMP
#define SAMPLER_BILINEAR_CLAMP defaultLinearClampSampler
SamplerState SAMPLER_BILINEAR_CLAMP
{
Filter = MIN_MAG_LINEAR_MIP_POINT;
AddressU = Clamp;
AddressV = Clamp;
};
#endif
#ifndef SAMPLER_TRILINEAR_CLAMP
#define SAMPLER_TRILINEAR_CLAMP defaultTrilinearClampSampler
SamplerState SAMPLER_TRILINEAR_CLAMP
{
Filter = MIN_MAG_MIP_LINEAR;
AddressU = Clamp;
AddressV = Clamp;
};
#endif
#ifndef SAMPLER_FNC
#define SAMPLER_FNC(TEX, UV) TEX.Sample(SAMPLER_BILINEAR_CLAMP, UV)
#endif
#ifndef SAMPLER_TYPE
#define SAMPLER_TYPE Texture2D
#endif
#endif