fuckingtech/public/assets/glsl/lygia/sdf/boxSDF.glsl
Elias Rhouzlane bf76c6b086 fix: code
2025-04-06 17:23:52 +02:00

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GLSL

/*
contributors: Inigo Quiles
description: generate the SDF of a box
use: <float> boxSDF( in <vec3> pos [, in <vec3> borders ] )
*/
#ifndef FNC_BOXSDF
#define FNC_BOXSDF
float boxSDF( vec3 p ) {
vec3 d = abs(p);
return min(max(d.x,max(d.y,d.z)),0.0) + length(max(d,0.0));
}
float boxSDF( vec3 p, vec3 b ) {
vec3 d = abs(p) - b;
return min(max(d.x,max(d.y,d.z)),0.0) + length(max(d,0.0));
}
#endif